![]() ![]() Efforts to decompile the Shindou ROM steadily advance toward a matching build. Naming and documentation of the source code and data structures are in progress. This repo contains a full decompilation of Super Mario 64 (J), (U), and (E) with minor exceptions in the audio subsystem. Other than the Super Character Controller (and it’s respective libraries), I use a heavily modified cInput v1.4 from roidz to handle custom input, and pixelplacement’s iTween for path tweening (for the rolling balls). Demonstration project for the Super Character Controller, a recreation of Super Mario 64’s first level, Bob-Omb Battlefield. Not sure if Im allowed to post the direct link here on the forum, so either anyone from Staff that can let me know if thats cool to post the link, or anyone at LMG that needs the link (Linus mentioned wanting the download on the WAN. zip) for the Super Mario 64 port to PC that got taken down today. This is a traditional Windows experience and allows for strictly the use of traditional Windows interfaces and installers with some text being presented back to the user during necessary python. I have the Download Links (And downloaded. Description: This is a GUI tool with which to handle downloading, installing, launching, and utilizing mods via PAK files with Super Mario 64 NX. ![]()
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